It allows you to edit the ID of a character, the numbers of slots availables, which icon should be displayed on the CSS and which number is assigned to a costume.
Here is a list of what each Name contained in an entry is associated to.
Please note that some of the Names have yet to be discovered.
|4||Character Series Icon|
|6||Actual character ID. Refer the the Character ID list to know which one it is.|
|7||Number of slots available. While you can go up to 255.|
|9||Do Not Show on CSS|
|10||Is a DLC character|
|21-36||These names contains the ID of the icon for the CSS that is associated to a costume.
For example, Name 21 containing a value of "5" means the game will be looking for chr_10_Fighter_05.nut when it needs to load an icon.
|37-52||These names contains the ID used to find the Character Select Name (CSN) and Character Battle Name (CBN) associated to a costume.
For example, Name 37 containing a value of "3" means the game will be looking for
chrn_11_Fighter_03.nut when it needs to load the CSN or look for the CBN in melee.msbt.
Below contains all of the entries in the ui_character_db.bin file, aka, each character and their entry.
Some things are unknown. If you know what these are, please edit them in.
|20||Mr. Game & Watch|
|26||Zero Suit Samus|
|38||Wii Fit Trainer|
|60||Giga Bowser (Final Smash)|
|61||Wario Man (Final Smash)|
|62||Giga Mac (Final Smash)|
|63||Mega Lucario (Final Smash)|
|64-81||Unknown - May be placeholders for more Mii fighters, or possibly bosses.|
Things to know Edit
The character entries may very well not link up with the actual names of the characters, as some of them have different names in japan. Ex. Robin being "Reflet", and Jigglypuff being "Purin".
Even if Name n°7 allows you to change the number of slots up to 255, it's actually useless, as nothing has been discovered yet to customize more than 16 slots at the moment. By customize, this means able to fully edit the character including nameplates, voices, and announcer calls. You can have up to 255 slots of just extra skins and costumes but these will be restricted to the default name and nameplate of that character. Also, replays will not save properly with any character past the 16th slot.