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ui_character_db is a parameter file contains information about all the characters in the game.

It allows you to edit the ID of a character, the numbers of slots available, which icon should be displayed on the CSS and which number is assigned to a costume.

Fields Edit

Here is a list of what each sub-entry contained in an entry is associated to.

Please note that some of the entries have yet to be discovered.

Entry Description Notes
0 Cosmetic ID The CSS image that will show for the character. This is the portrait you click on to select your character.
2 Playable Character If set to 1, the character will become a valid playable character on the CSS.
4 Character Series Icon The series icon that will show on the character selection panel.
5 Has Victory Data If set to 0, it will default to Mario's winning narration and images.
6 Character ID Refer to the Character ID list below.
7 Costume Slots Number of costume slots. The maximum is 255.
9 Do Not Show on CSS If set to 1, it will not show on the CSS, even if Playable Character is set to 1.
10 Is a DLC character If set to 1, the character will be treated as a DLC character, and be sorted after non-DLC characters.
13 CSS Position The CSS Position of the character. Note that it is relative to the "group" the character is in (Non-DLC, DLC, All Miis, and Random are groups.)
21-36 Icon ID for Costume Slot When set, it looks for chr_10_CHARACTER_XX.nut, where CHARACTER is the name of the character, and XX is the value.
37-52 Selection Name & Battle Name for Costume Slot When set, it looks for chrn_11_CHARACTER_XX.nut, where CHARACTER is the name of the character, and XX is the value. It then looks for the corresponding value in melee.msbt.

Characters Edit

Below contains all of the entries in the ui_character_db.bin file, aka, each character and their entry.

Some things are unknown. If you know what these are, please edit them in.

Entry Character Index
0 Random N/A
1 Mii Brawler 0
2 Mii Swordfighter 1
3 Mii Gunner 2
4 Mario 3
5 Donkey Kong 4
6 Link 5
7 Samus 6
8 Yoshi 7
9 Kirby 8
10 Fox 9
11 Pikachu 10
12 Luigi 11
13 Captain Falcon 12
14 Ness 13
15 Peach 14
16 Bowser 15
17 Zelda 16
18 Sheik 17
19 Marth 18
20 Mr. Game & Watch 19
21 Ganondorf 20
22 Falco 21
23 Wario 22
24 Meta Knight 23
25 Pit 24
26 Zero Suit Samus 25
27 Olimar 26
28 Diddy Kong 27
29 King Dedede 28
30 Ike 29
31 Lucario 30
32 R.O.B. 31
33 Toon Link 32
34 Charizard 33
35 Sonic 34
36 Dr. Mario 36
37 Rosalina 39
38 Wii Fit Trainer 40
39 Little Mac 41
40 Villager 42
41 Palutena 43
42 Robin 44
43 Duck Hunt 45
44 Bowser Jr. 46
45 Shulk 47
46 Jigglypuff 35
47 Lucina 37
48 Dark Pit 38
49 Greninja 48
50 Pac-Man 49
51 Mega-Man 50
52 Mewtwo 51
53 Ryu 52
54 Lucas 53
55 Roy 54
56 Cloud 55
57 Bayonetta 56
58 Corrin 57
59 All Miis N/A
60 Giga Bowser (Final Smash) 58
61 Giga Mac (Final Smash) 60
62 Question Mark N/A
63 Unknown ?
64 Master Hand ?
65 Master Core ?
66 Crazy Hand ?
67 Master Hand & Crazy Hand ?
68 Bomb ?
69 Sandbag ?
70 Ridley ?
71 Metal Face ?
72 Yellow Devil ?
73 Mii Brawler (Enemy) 62
74 Mii Swordfighter (Enemy) 63
75 Mii Gunner (Enemy) 64
76 All Miis (Enemy) N/A
77 Virus ?
78 Narrator ?
79 Assist Trophy ?
80 Pokemon ?
81 Unknown ?

Characters Not in File Edit

Character Index
Wario Man (Final Smash) 59
Mega Lucario (Final Smash) 61

Things to Know Edit

The character entries may very well not link up with the actual names of the characters, as some of them have different names in Japan. Ex. Robin being "Reflet", and Jigglypuff being "Purin".

Adding CSS slots past 16 will not allow you to edit the slot's CSN, CBN, and CSS Icon. Slots past 16 will also break replays. They will still function in game.

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