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This is a list of all Stage IDs and Stage Cosmetic IDs in the Wii U version of Smash Bros. Some stages aren't playable in the traditional sense without adding a stage parameter file to them. A couple others simply crash the system when attempting to load them in vs mode.

IDsEdit

Stage Name Stage ID Omega Stage ID Cosmetics ID Notes
Unknown 0
Battlefield 0 47 1
Final Destination 1 1 2
Mario Galaxy 2 48 3
Mushroom Kingdom U 3 49 4
Mario Circuit 4 50 5
Luigi's Mansion 46 92 6
Delfino Plaza 30 76 7
Mario Circuit (Brawl) 31 77 8
Jungle Hijinx 7 53 9
Kongo Jungle 64 34 80 10
Skyloft 6 52 11
Bridge of Eldin 33 79 12
Pyrosphere 8 54 13
Norfair 35 81 14
Wolly World 9 55 15
Yoshi's Island 36 82 16
Great Cave Offensive 10 56 17
Halberd 37 83 18
Orbital Gate Assault 12 58 19
Lylat Cruise 39 85 20
Kalos Pokemon League 5 51 21
Pokemon Stadium 2 32 78 22
Port Town Aero Drive 42 88 23
Garden of Hope 14 60 24
Coliseum 13 59 25
Castle Siege 40 86 26
Gamer 16 62 27
Onett 43 89 28
Town and City 11 57 29
Smashville 38 84 30
Palutena's Temple 15 61 31
Skyworld 41 87 32
Wuhu Island 22 68 33
Pilotwings 25 71 34
Wii Fit Studio 24 70 35
Boxing Ring 20/21 66/67 36
Gaur Plain 19 65 37
Temple 45 91 38
Duck Hunt 17 63 39
Wrecking Crew 18 64 40
75 M 44 90 41
Flat Zone X 29 75 42
Wily Castle 28 74 43
Pac-Land 27 73 44
Windy Hill Zone 25 72 45
Miiverse 23 69 46
Big Battlefield 108 47 47
Dreamland 64 112 113 48
Suzaku Castle 110 111 49
Peaches Castle 64 114 115 50
Hyrule Castle 64 116 117 51
Super Mario Maker 118 119 52
Pirate Ship 120 121 53
Midgar 124 125 54
Umbra Clock Tower 126 127 55
Menu MyMusic Entry 200
Smash Tour Final Battle 201 Uses regular battlefield.
Multiman Smash Arena 93 93 202 Has some interesting items that will spawn if your item settings are set to on. Items are always disabled in Multiman Smash battles outside of Classic mode (which uses the regular battlefield anyways) so you never see them normally.
All-Star Resting Area 94 94 203 If you jump on the doorway platform, the screen will turn white but the match will continue normally otherwise.
Homerun Contest 95 95 204 Crashes the game when loaded through vs mode.
Target Blast 96 96 205 Crashes the game when loaded through vs mode.
Online Practice Stage 98 98 206 The Sandbag doesn't spawn when loaded in vs mode.
Equipment Testing Stage 99 99 207 The Sandbag doesn't spawn when loaded in vs mode.
Trophy Rush Stage 97 97 208
Trophy Pose Background 1 104 104 209 The "Nature" background that's selectable in the trophy posing mode. Lacks any stage collision file causing all fighters to die as soon as they spawn/respawn.The stage can be made playable if the level data file from another stage is imported into the stage's "param" directory.
Trophy Pose Background 2 105 105 210 The "Arena" background that's selectable in the trophy posing mode. Lacks any stage collision file causing all fighters to die as soon as they spawn/respawn.The stage can be made playable if the level data file from another stage is imported into the stage's "param" directory.
Trophy Pose Background 3 106 106 211 The "Simple" background that's selectable in the trophy posing mode. Lacks any stage collision file causing all fighters to die as soon as they spawn/respawn.The stage can be made playable if the level data file from another stage is imported into the stage's "param" directory.
Trophy Pose Background 4 107 107 212 The "Stage" background that's selectable in the trophy posing mode. Lacks any stage collision file causing all fighters to die as soon as they spawn/respawn.The stage can be made playable if the level data file from another stage is imported into the stage's "param" directory.
Custom Stage Background 1 213
Custom Stage Background 4 216
Custom Stage Background 2 214
Custom Stage Background 3 215
Custom Stage Background 5 217
Unknown 251
All 252 Contains nothing but the SSS name "ALL"
Unknown 253
Undefined Custom Stage 254 Just a custom stage with medium death boundaries, the default background, and no floors or platforms of any kind.
Credits Roll 100 100 Crashes when loaded through vs mode.
Trophy Award Platform 101 101 The Large platform with a starry sky that appears at the end of Classic and All-Star mode. Lacks any stage collision file causing all fighters to die as soon as they spawn/respawn.
Trophy Hoard Platform 102 102 The Large platform that all of your trophies are placed on in the Trophy Hoard. Lacks any stage collision file causing all fighters to die as soon as they spawn/respawn.
Trophy Rush 2-player Mode 109 109 A different version of the Trophy Rush stage meant for when you play with two players. The collision doesn't work properly and doesn't fit the entire stage.The stage can be made playable if the level data file from another stage is imported into the stage's "param" directory.
Unknown Possibly the Results Screen as that is the only stage files loaded. Lacks any stage collision file causing all fighters to die as soon as they spawn/respawn. The stage can be made playable if the level data file from another stage is imported into the stage's "param" directory.
Expanded End Crashes the game when loading. Only contains a stage collision file and a couple random parameter files. It might be able to be loaded if some other files were included in the same directory.
Random 56

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